Press release

League of Legends Esports Breaks World Championship Viewership Record

The 2021 Worlds Final match shattered records to maintain its status as the most-viewed global esports event

LOS ANGELES, CALIFORNIA - November 21, 2021 - Riot Games and LoL Esports announced today the viewership numbers for its annual League of Legends World Championship Final, which took place live in Reykjavik, Iceland on Nov. 6, 2021 at the Laugardalshöll Arena. In the much-anticipated best-of-five games finals, Edward Gaming (LPL/China) defeated the heavily favored DWG KIA (LCK/South Korea) -- the first 5-game Finals series since 2016, and only the second in Worlds history.

 

This year’s Finals match saw an Average Minute Audience (AMA) of 30,604,255, a 32.82% increase over 2020 (a previous all-time high), and 73,860,742 Peak Concurrent Viewers (PCU), a 60.33% increase over 2020. Riot Games works with Stream Hatchet to analyze esports viewership data. 

 

The Worlds Final was broadcast in 18 languages, by 19 broadcasters, across 34 platforms, kicking off with the Show Open presented by Mastercard, created in a short-film style featuring Grammy-winning artists Imagine Dragons alongside PVRIS, Bea Miller, JID, and Denzel Curry on an Arcane-themed journey throughout the world of Runeterra cities Piltover and Zaun. Edward Gaming mid laner Lee “Scout” Ye-chan earned the Worlds 2021 final MVP award for his outstanding performance while playing four different champions across the five games. In Game 5, Scout was able to land crucial skill shots onto members of DWG KIA toward the end of the game to help secure the victory. After the match, for the first time in LoL Esports history, each member of the winning team received a custom-made championship ring designed by Mercedes-Benz.

 

The news was made today during a press conference in San Francisco prior to the Golden State Warriors vs. Toronto Raptors NBA game. Participants including Riot Games Esports President John Needham and Naz Aletaha, Global Head of LoL Esports, outlined Riot’s plan to “canvas North America” for Worlds 2022 with the final two stops being Scotiabank Arena, home of the Raptors, and Chase Center, home of the six-time NBA Champion Warriors. 

 

Past World Championship Finals Viewership Numbers

  • In 2020, South Korea’s DWG KIA defeated China’s Suning 3-1 in the SAIC Motor Pudong Arena in Shanghai, China, which recorded a 46,067,896 PCU and a 23,041,174 AMA

  • In 2019, China’s FunPlus Phoenix defeated Europe’s G2 Esports 3-0 in the AccorHotels Arena in Paris, France, which recorded a 43,982,055 PCU and a 21,469,358 AMA

  • In 2018, China’s Invictus Gaming defeated Europe’s Fnatic 3-0 in the Incheon Munhak Stadium in Incheon, South Korea, which recorded a 43,997,815 PCU and a 19,280,120 AMA

 

About LoL Esports™

LoL Esports is a premier global sport that has attracted the attention of millions of fans around the world since 2011. More than 800 players on 100+ professional League of Legends esports teams compete across a dozen leagues globally. Within each regional league, teams compete against one another over the course of two seasonal splits in hopes of earning regional titles and championship points. LoL Esports boasts a roster of industry-leading global sponsors and best-in-class partners. For more information, visit: www.lolesports.com and www.lolesportsmedia.com.

 

About Stream Hatchet

Stream Hatchet is the leader in live-streaming analytics for gaming creators and esports. The organization provides robust viewership reporting solutions to leading video game publishers, brands, agencies, and esports teams. Stream Hatchet is a wholly owned subsidiary of Engine Gaming and Media, Inc, a publicly-traded company under the ticker symbol (NASDAQ: GAME) (TSX-V: GAME).